From the Vault: Medieval Building

Medieval_bldg_original

From the Gamr7 vault, here’s a little project we worked on back in March. The renders were featured on our Artilinki space, and here we’ll go into a little more detail about how we built the building with this post series.

The original model (above) was a medieval building with a basic ground floor and a more detailed upper level. 

Our goals:

 

  • Reproduce the ground floor with the arched doorway
  • Design a multi-level top with changing window positions and types
  • Randomize asset placement : sign, lamps, and roof deco
  • Blender render
  • Get it done in less than 3 days. 

First step: creating textures and 3 meshes for this building - lamps, sign, and pikes. All geometry was created with Sector Editor. We used assets we already had on hand for this project, so no creation time was involved. 

Creating the geometry itself took about 2 hours. Here's the first image: 

Medieval_bldg_0

The Shape rules came in handy for creating the arched doorway, while we used random extrusion to offset the stones from the doorway, making them look a little more authentic. Not bad for 2 hours' work.