Ürban PAD to Unity 3D Workflow

As you may have seen if you've downloaded the new trial version, Ürban PAD now exports to Autodesk's .fbx format. We're excited about this for a few reasons, one of which is that it's now easy to work with your files in the Unity 3D engine, a favorite among Ürban PAD users. Importing your .fbx files to Unity is now easier with custom Ürban PAD scripts that make sure all your materials are properly assigned in Unity. The import workflow is documented in this video.

Having trouble viewing the video? Follow these steps to get your Ürban PAD models into Unity with no fuss:

1. In Ürban PAD, export your scene to .fbx format by clicking on the Export icon in the widget panel (top left). To select the Fbx folder as your destination folder for model export, just use the explorer button to choose the city_project/Fbx filepath as you're exporting.

2. Start Unity and create a new project.

3. Open the Resources folder of your Ürban PAD city project. Copy the contents of the Unity folder containing the Editor and Shaders subfolders.

4. Paste the Editor and Shaders subfolders in the Assets folder of your Unity project.

5. Open the folder of the Ürban PAD project that you used to store your model. Copy the .fbx model, model and texture folders, and the .xml file.

6. Paste the .fbx model, model and texture folders, and the .xml file in the Assets folder of the Unity project.

After you've completed these steps, you should see your assets in the Project tab of the Unity editor. Now you're ready to use Unity's powerful tools to polish your models and make them look nice and shiny (or dark and gloomy) for your game! Wasn't that easy?