ShareIt! to Save on Ürban PAD

We’re very excited to announce the Ürban PAD ShareIt! Special. For two weeks, we're offering Ürban PAD for just $29. Unlocking this offer depends on you sharing it: once we hit our license goal, everyone will receive an Ürban PAD license at this special one-time price.

As we like to talk about on this blog, you can create great-looking 3D buildings and cities faster with Ürban PAD. Here are a few examples.

In the two years since we've started this blog, Ürban PAD has been used to build cities in next-generation game production pipelinesgame prototypes ,industrial simulations, and architectural visualization. By offering Ürban PAD at this exceptional price, we hope to share with you the amazing power of procedural modeling.  

With Ürban PAD, you can:

  • Create lots of buildings fast and sell them online.
  • Make them look great with the top-notch texturing system or enhance them with Allegorithmic’s Substances (10 free Substances included).
  • Fire up the city generator and let it roar to see your city appear in no time.
  • Easily export your buildings or city to your favorite game engine (UDK/Unity 3D) or 3D software (Autodesk Suite).

The possibilities are endless. Show us what you can do - and don't forget to share! 

 

Ürban PAD 3.0.7c Now Available!

We're pleased to bring you the latest version in the Ürban PAD 3.0 lineup, Ürban PAD 3.0.7c: Homunculus. This version contains a number of bugfixes for version 3.0.7b: Dracolich.

Homunculus is now available for download and comes packaged with an updated version of the Simplicity sample city. Need help getting started? Find tips here on the blog or beginning tutorial videos on our YouTube channel

Featured Gallery: Ürban PAD to Unreal's UDK 

François has been working hard these past few weeks to get our Ürban PAD to UDK export working. This feature is not yet included in the public release, but the export workflow has come a long way since we first used an Ürban PAD to UDK workflow. We're giving past city projects a UDK makeover while we're putting the finishing touches on the export/import pipeline. Featured here are Boris' medieval building and our Simplicity sample city: 

(download)

 

 

 

 

Ürban PAD to Unreal UDK

Mission: A playable level 

Deadline: Three weeks

Team: One man

Tools: Ürban PAD, Unreal UDK

Artist Hristo Petrov creates a decidedly Unreal level, solo, in three weeks. Using Ürban PAD's GIS data import and procedural buildings features, he recreates Detroit, with a twist, and imports the city in UDK.

See the video here.

 

Click here to download:
upad_to_unreal.pptx (1.37 MB)
(download)

Click here to download:
watch (100 KB)