ShareIt! to Save on Ürban PAD

We’re very excited to announce the Ürban PAD ShareIt! Special. For two weeks, we're offering Ürban PAD for just $29. Unlocking this offer depends on you sharing it: once we hit our license goal, everyone will receive an Ürban PAD license at this special one-time price.

As we like to talk about on this blog, you can create great-looking 3D buildings and cities faster with Ürban PAD. Here are a few examples.

In the two years since we've started this blog, Ürban PAD has been used to build cities in next-generation game production pipelinesgame prototypes ,industrial simulations, and architectural visualization. By offering Ürban PAD at this exceptional price, we hope to share with you the amazing power of procedural modeling.  

With Ürban PAD, you can:

  • Create lots of buildings fast and sell them online.
  • Make them look great with the top-notch texturing system or enhance them with Allegorithmic’s Substances (10 free Substances included).
  • Fire up the city generator and let it roar to see your city appear in no time.
  • Easily export your buildings or city to your favorite game engine (UDK/Unity 3D) or 3D software (Autodesk Suite).

The possibilities are endless. Show us what you can do - and don't forget to share! 

 

Ürban PAD to Unity 3D Workflow

As you may have seen if you've downloaded the new trial version, Ürban PAD now exports to Autodesk's .fbx format. We're excited about this for a few reasons, one of which is that it's now easy to work with your files in the Unity 3D engine, a favorite among Ürban PAD users. Importing your .fbx files to Unity is now easier with custom Ürban PAD scripts that make sure all your materials are properly assigned in Unity. The import workflow is documented in this video.

Having trouble viewing the video? Follow these steps to get your Ürban PAD models into Unity with no fuss:

1. In Ürban PAD, export your scene to .fbx format by clicking on the Export icon in the widget panel (top left). To select the Fbx folder as your destination folder for model export, just use the explorer button to choose the city_project/Fbx filepath as you're exporting.

2. Start Unity and create a new project.

3. Open the Resources folder of your Ürban PAD city project. Copy the contents of the Unity folder containing the Editor and Shaders subfolders.

4. Paste the Editor and Shaders subfolders in the Assets folder of your Unity project.

5. Open the folder of the Ürban PAD project that you used to store your model. Copy the .fbx model, model and texture folders, and the .xml file.

6. Paste the .fbx model, model and texture folders, and the .xml file in the Assets folder of the Unity project.

After you've completed these steps, you should see your assets in the Project tab of the Unity editor. Now you're ready to use Unity's powerful tools to polish your models and make them look nice and shiny (or dark and gloomy) for your game! Wasn't that easy?